During the last 9 months developing Shortcut we’ve learnt a lot about how to build the best gaming keyboard, but what we’ve learnt the most about is our users and their preferences.
Shortcut’s goal is to improve the gaming experience of our users by increasing health, performance and comfort but it doesn’t come free. To be able to enjoy these benefits you need to spend time and effort rebuilding your habits.
During our testing we quickly realized that even though some people were fine rebuilding them, many weren’t. Learning to play wasn’t a problem, it took around a week, but learning to type was very challenging for most, it required a couple of months of daily practice.
Many of our users only use half of the Shortcut to play games and use a regular keyboard to type. In the worst case scenario, potential users won’t be able to benefit from the Shortcut because they don’t have the time to adapt to it.
This situation made us ask ourselves: can we make a keyboard that can increase health, performance and comfort and doesn’t require an adaptation period?
After some weeks tinkering with the idea we made an early prototype (an alpha version), tested it with a few people, received very positive feedback and decided to develop it.
We present you Raise:
What makes this mechanical keyboard better than the other thousand options in the market? Let’s check it’s features:
Split keyboard (or not!)
8 thumb buttons
100 years ago typewriters already had a massive space bar and we still have it. Time to improve the design.
Early stage prototype
Most gaming keyboards have way too many keys:
Raise is symmetrical and one key smaller than a 60% split keyboard
Split palm rests
Palm rests elevate your hands to easier access the keys, spread out the the pressure and enable your wrist to be in neutral position, reducing stress in the wrist area. Raise has individual palm rests you can split and angle both sides as you wish.
If you want to read more about palm rests we wrote an article about it.
Raise and Shortcut will share the same firmware and software.
We’ve designed Raise with Shortcut’s core principles in mind: to increase health, performance and comfort of our users. But we added one more, to improve the gaming experience within the first second of usage. We believe that with Raise’s design and features we will achieve it.
Even though it will be challenging, we are going to develop Shortcut and Raise in parallel. We think that they are products for different groups of gamers and all we’ve learnt during Shortcut’s development will massively speed up Raise’s development.